Puzzle designs are more frustrating than clever...
Made it to the 2nd area, collected EVERYTHING in the Living Room, could not figure where any of the globe clues were other than the 2 torn page pieces(despite a hint stating there was more around the room), got a key that goes to nothing, got a body organ I couldn't do anything with, the tv seems to only give a clue to a puzzle for the next section(?)...which is behind a door than just results in instant death upon unlocking it. Also, I ended up "brute forcing" the clock puzzle, as there did not seem to be any accessible or recognizable clues to that either. Why does it seem like most escape room games, especially horror-based ones, always neglect the core fundamental design structure of actual escape rooms? Then again, maybe I'm just a complete moron!