Core concept is match green sides of hex to upgrade towers you place and use pipes to extend network to bridge gaps. Unique concept of the player buildng enemy spawners and if other enemies pass through the tile they get upgraded. There is and endless mode on the second page of main menu. Something all td games should have. Bargin at 5$. I paid 7.50 and am content with that price.
jaws of dragons
★★2/5Xbox
19/21 825gs 63hr review: Amazingly flawed
Basic info:
Campaign - Endless - Player Maps - Map Editor
PC Port (noticeable)
Global leaderboard (PC & Xbox)
Zero guides online
H:CD is bad at being amazing, and amazing at being bad.
The core concept SEEMS cool:You start on a preset or procedural map, and build the course baring some obstacles. Pipes connected to towers make them stronger. Green data nodes give you a skill point. Pieces are randomly generated.
Here's the issue: You can only spend the skill points you earn on ONE tower of your choosing. Pipes give you a core tower point but the more towers connected, the slower you earn them. Enemies get stronger not just from the spawn nodes, but as the match goes on. Even if you play near perfectly, the odds are consistently ramping against you.
I've placed in the single or low double digits globally on the maps, and it just wasn't fun or worth the effort.
The map editor barely works on console as controller inputs will sometimes flicker the PC controls.
2 bugged achievements.