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    Cover of Neon Noodles
    ★ 4/51 ratingXbox Series X|SXbox One

    Neon Noodles

    Eastasiasoft Limited · Puzzle & trivia · Simulation · Strategy

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    Design and program cooking machines in a dystopian future where food controls society! In a dark and dystopian cyberpunk future, food is the ultimate symbol of wealth and status. Using a revolutionary invention called Neon Noodles, the Aristocracy indulges their every culinary whim. Everyone else begs for scraps. With no memory and no name, you are just a cog in this machine. But when a mysterious message unlocks your forgotten past, it thrusts you into a daring, clandestine heist to seize control of Neon Noodles and reclaim your legacy. Neon Noodles is an open-ended culinary themed machine-building puzzle game where you program robotic chefs to cook 250 recipes from around the world, consisting of 400 unique ingredients. Take on challenging assignments from a cast of intriguing clients and design complex and beautiful automations to uncover the truth behind the Neon Noodles. Do you have what it takes to pry humanity's future from the clutches of corporate greed?

    Publisher
    Eastasiasoft Limited
    Developer
    Eastasiasoft Limited, Vivid Helix
    Release date
    July 16, 2025
    Size
    1.6 GB
    English (US)
    Subtitles and interface
    Russian
    Subtitles and interface
    Spanish (Mexico)
    Subtitles and interface
    For ages 13 and up

    ESRB TEEN

    For ages 13 and up

    Violent References, Language

    xbox.com page

    Duwain

    Jul 25, 2025
    ★★★★4/5Xbox

    Great Game, Slightly Funky Controls

    Very happy this came to console. I think the game is well priced for its content and polish. I highly recommend it. However, the controls are more than odd in several spots. What would be a 9/10 game gets bumped down to a solid 8. You get used to the quirks, and I've yet to encounter a bug, but it begs the question; was there not a single console / controller using gamer in the office to play test this? Using the "B" button as it normally is, but then also as a way of backing out of the current level is a baffling choice. Why not assign the completely unused "View" button? Also, the text menus between levels are easy to read and fit the game's aesthetics, but I have no clue which text window I'm currently in. Fortunately the actual gameplay control mapping works very well, but also highlights the minor odd choices I'm quibbling about. This is a difficult qenre to get working well on a gamepad. Again, minor gripes aside, strongly recommended, and happy to see it ported.

    English (US)
    Subtitles and interface
    Russian
    Subtitles and interface
    Spanish (Mexico)
    Subtitles and interface