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UBISOFT · Strategy
The Settlers®: New Allies - Deluxe Edition includes the game, the Deluxe Pack, and the Explorer Pack. The Settlers®: New Allies is a strategy game with an in-depth build-up experience and real-time strategic battles.
KillerButts
Less than 1% of gamers have most achievements
You're looking at about 110 gp the rest of the achievements are so ridiculous, it would seem only testers with mods got them. Have a look for yourself don't just buy it and then look. These greedy small development companies are dumping lots of games that are designed for pc and then add console code at the end of development with 0 love for us and our enjoyment. Many of these titles are rts and survival sims, even astroneer gave us 21mb of space (barely enough to finish the game 100%) and pc players 200mb... Please if you're reading this, look at the % of achievements unlocked by other gamers before you buy your next game. It's the only way for you to get any power over these companies dropping pc games to add revenue on the backs of your money, time, and fun factor. We need more console only releases so people have more fun. Please stop and look before you buy, even if its 80% off. Lets make console games great again!
Hanover Fist549
Generic RTS.
Why does every console RTS only let you zoom out like 50 feet; but,lets you zoom in so close you can count the blacksmith's nose hairs? I want to see as much of the map as possible. I don't care what color the swordsmen's socks are. Totally generic.
Koren2194
Not making another log in
Already have an xbox account. Im not logging in to log in, again.
NightKeeper365
Trash. Play the "AGE OF" games
Poor interface. No kbm support even with cross plat. The way the game is played is overall too similar yet worse in every way to the age of mythology and empires games. And those also come with gamepass. I gotchu
wydyadoit
One major flaw and it's only a day in
The game looks very pretty for an RTS city builder. It reminds me of age of empires, but does its own thing by replacing build queue timers with functioning roads and logistics. So you can see your villagers deliver goods between buildings and what goods they are carrying. If killed it seems they drop those goods which can then be recovered. Every action can be understood by the animations - which i like. It gives a whole new reason to scout. What bothers me and really sets this game up for failure is the way the game builds upon resource harvesting. You HAVE to have planks to make buildings, but that requires 3 buildings to make. Your units can't harvest resources without buildings and roads. Which means if you lose your sawmill, logging camp, or quarry/mine early youre stuck. There is no way to come back because instead of making starter resources gatherable by villagers and having starter buildings use basic resources - you have to have tier 2 resources to gather basics. 🤔