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Kasedo Games · Strategy
The Warhammer 40,000: Mechanicus Anthology brings together both the original Mechanicus and Mechanicus II in one Omnissiah-blessed package.
Leadthefight
Omnissiah shall protect us
The Machine god has called you to serve at the noosphere. The time for holy tech litanies and heretic purgation protocols has begun. May the Omnissiah grant you victory my mechanicus brethren.
WolfSage114
Dear Mechanicus Devs
I want more. I love your game, all of its features, and have slowly be01100011 01101111 01101101 01100101 00100000 01100001 01101110 00100000 01000001 01100100 01001101 01100101 01100011 01101000 00100000 01101100 01101111 01110110 01100101 01110010 00101110
me loco85
Great 40k game
No complaints really wish the graphics were a little less limited but they're serviceable. Complexyet simple progression. A must have for 40k fans. This feels super authentic to 40k and the voice acting is nothing short of amazing
IVIr AntiHero
Heressy. Or Logic++
Lore friendly and fun but as far as xcom\tactics its just so slooow. Why cognition? Why not ap(action points)like gears tactics etc. And why cant i pick the order i use my units? The choices on paths= great atleast aswell as all narration. The above view feels bad at times almost unmovable. All in all for 40k fans its gold but for turn based its just slower and clunkier than need be, hard to just jump in a mission and enjoy. Lastly it feels unbalanced at times enemies ignore cover and have triple your range. Overall its a 4. Nothing is a 5 nowdays. Intriguing lore and story, yet heretically bad turnbased mechanics. Gears tactics is better in gameplay. Yet the story and lore of 40k is still supreme.
Tanith1st5155
Ave Deus Mechanicus!
Prepare yourself Tech Priest! As a servant of Mars, you are sent to Silva Tenebris. A world with dangerouse horrors that lie doormant beneath the world in what can only be described as, a Tombworld. Encounter the Necron, a race of sentient machines as terrifying as they are mysterious. Carefully scrutinize your surroundings or dive head-first through the dark halls of Tenebris, but be warned, the necrons wake with every step taken into their world, every terminal interrogated, and every trap that is sprung!