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Buy Eternity: The Last Unicorn for Xbox 🎮 XBAY
★ 2.8/538 ratingsXbox Series X|SXbox One
Eternity: The Last Unicorn
Fulqrum Publishing Ltd. · Action & adventure · Role playing
Eternity: The Last Unicorn is a fully featured action RPG inspired by tales from Norse Mythology with classic game mechanics that bring a nostalgic feeling to players.
The game, though average at best, has issues in ehether it wants to stay online or off depending on your ISP, the dodge mechanic needs work, and the heath meter can't tell if you live or died due to lagging imput. It feels grindy which can take forever to face stronger enemies if you think this is an easy play through. Just a quick tip for the achievement hunters out there, towards the final boss battle, sabve to get the achievement of maxing out your weapons. Get the achievent and restart your last save and repeat the process.
Darc Falz
★★★★4/5Xbox
It feels like an old PS2 game (Eternal Ring).
the game is actually entertaining. Being an indie game, it does have some technical issues and very strange looking animations, but that is to be expected. The only real problem I'm having with the game is the very awkward hit boxes. You get hit when you shouldn't sometimes, so you really wind up spamming the dodge button a lot on tougher/bigger enemies. It almost feels like they were going for a rogue-lite sometimes, but I dodn't think they were. If you liked old adventure games from the PS2 era, I recommend trying it. I haven't had any problems with the game starting up and if you did, I would recommend uninstalling it and reinstalling it because the install may have gotten corrupted. I shouldn't have to tell people this.
OVERLORD95485
★★★★★5/5Xbox
Memory Lane
This game reminds me of fable. So much fun and worth the price.
ExcitedData11
★★★★★5/5Xbox
Chance favors those in motion, or how to play Eternity
Combat:
0.Game does not have tank controls
1.Learn enemy patterns, time your attacks and dodges accordingly.
2.Cancel attacks by simply dodging out of the animation. Corrects poorly timed attacks.
3.No damage taken within the dodge or finishing move animations.
4. Locking on will let you circle an enemy while they attack the place you moved from. At times, not locking on will be more advantageous, letting you move more freely.
5. Most enemies will approach, pause, and then attack. Bait them, then dodge away to more important threats, while they run through their attack animation. A light attack before the dodge will stun and give you more time.
6. Lead enemies to an area you're comfortable fighting in.
7. Time heavy attacks to land on approach.
8. Recognize the easy kills, and biggest threats on the field.
9. Weaker enemies that jump attack can be knocked out of the air to avoid damage.
Great model/environment design, journal entries on them add more depth.GreatGameNeedMoreRoomToWrite